top of page

Work experience

Downloadable version

July 2022 -  Current           Head of 3D & Animation
                                          Coreborn: Nations of the Ultracore
                                          Blankhans
                                       

                                                Responsible for the visual design and 3D art direction of the World Design team and the                                                            Character & Animation team.

                                                Establishing the overall look and feel of the game, Coreborn: Nations of the Ultracore.

                                                - Giving visual direction to the teams 
                                                - Providing feedback and mentoring of artists
                                                - Creating visual style references and assets 
                                                - Team management and resource management
                                                - Close collaboration with other departments to ensure a visual cohesion that matches the                                                        game design and story elements 

 

April 2021 -  July 2022       Senior Marketing Artist
                                           Sea of Thieves / 
 Sea of Thieves: A Pirate's Life
                                           Flix Interactive (RARE - Xbox Game Studios)

                                                 Responsible for creating key art, achievement art, loading screens and more for

                                                 Sea of Thieves: A Pirate's Life and Seasonal updates.
                                                 Supporting the web team and UI to improve the visual branding of Sea of Thieves.

Nov 2020 -  Jan 2021         Environment / Prop Modeler
                                           “Supa Team 4”, “Unannounced Youtube Kids Series”
                                           Giant Animation (Dublin, Ireland)

                                              - Modeling props, vehicles and environments.

June 2019 - Nov 2020        Senior Set Modeler
                                           "Untitled My Little Pony Movie"
                                           Boulder Media (Dublin, Ireland)

                                                    - 
Next to my daily modeling tasks I was Acting Asset Supervisor. 

                                                    - Mentoring artistsGiving feedback and helping with issues they ran into. 

                                                    - Attending senior supervisor meetings to address/plan for challenges at hand. 

Mar. 2018 - May 2019        Junior Set Modeler 
                                            "Untitled My Little Pony Movie"
                                            Boulder Media (Dublin, Ireland)

                                                   

Sept. 2018 - April 2020      Environmental Modeler
                                           “Plot Twist film” 

                                                     - Modeling 3D assets, following the style and overall visual of the concept art
                                                       A project that is coming together through Artella. Working with a team of artists in their                                                             personal time to make this project come to fruition

Nov. 2016 - Nov. 2017        3D Modeling and Texture Artist

                                           Arx Anima (Vienna, Austria)                                             

                                                     - Modeling 3D assets, following the style and overall visual of the concept art (Modo and                                                             Maya)
                                                     - Rigging of created assets to be used further in the production pipeline (Maya)
                                                     - Texturing the assets to match the style of the show and what the client requests                                                                            (Photoshop and Mudbox)

Jan 2017                             3D Modeler

                                            IST Austria                                              

                                                      - Modeling assets for a user study of software to help easily create 3D printed objects with                                                          moving parts and the mechanism in one go. It was presented at SIGGRAPH 2017.

July. 2016 – Aug. 2016       3D Modeling Artist

                                            The Digital Animation & Visual Effects School

                                                      - Modeling a great variation of CG objects to be used in the production pipeline.

                                                        Both Hard Surface and Organic models (Modo, Maya, Zbrush)

                                                      - Texturing of CG objects (Photoshop) 

June 2015 – Aug. 2015       Motion graphic designer

                                            RTL Netherlands (Hilversum, the Netherlands)     

                                                      - Redesigning the visual branding of the TV station RTL 7

                                                      - Compositing commercials for RTL 5

                                                      - Responsible for creating an opening video for national press

                                                      - Managing interns and their tasks

Education

Sept. 2015 – Sept. 2016    The Digital Animation & Visual Effects School

                                                   VFX production diploma 

Sept. 2010 – April 2015     The Hague University of Applied Sciences

                                                    Bachelor of Science

                                                    Minor 3D-Animation and Photography.

Skills

                                                                                                    

  • Maya, Modo, Mudbox, ZBrush, Speed Tree

  • Substance Painter, Substance Designer, Mari, Photoshop

  • Nuke, After Effects, Mocha

  • Linux, Macintosh and Windows OS

  • Full bilingual English/Dutch (Native), German (basic speaking, writing/reading), French (basic writing/reading)

bottom of page