Work experience
Downloadable version
July 2022 - Current Head of 3D & Animation
Coreborn: Nations of the Ultracore
Blankhans
Responsible for the visual design and 3D art direction of the World Design team and the Character & Animation team.
Establishing the overall look and feel of the game, Coreborn: Nations of the Ultracore.
- Giving visual direction to the teams
- Providing feedback and mentoring of artists
- Creating visual style references and assets
- Team management and resource management
- Close collaboration with other departments to ensure a visual cohesion that matches the game design and story elements
April 2021 - July 2022 Senior Marketing Artist
Sea of Thieves / Sea of Thieves: A Pirate's Life
Flix Interactive (RARE - Xbox Game Studios)
Responsible for creating key art, achievement art, loading screens and more for
Sea of Thieves: A Pirate's Life and Seasonal updates.
Supporting the web team and UI to improve the visual branding of Sea of Thieves.
Nov 2020 - Jan 2021 Environment / Prop Modeler
“Supa Team 4”, “Unannounced Youtube Kids Series”
Giant Animation (Dublin, Ireland)
- Modeling props, vehicles and environments.
June 2019 - Nov 2020 Senior Set Modeler
"Untitled My Little Pony Movie"
Boulder Media (Dublin, Ireland)
- Next to my daily modeling tasks I was Acting Asset Supervisor.
- Mentoring artistsGiving feedback and helping with issues they ran into.
- Attending senior supervisor meetings to address/plan for challenges at hand.
Mar. 2018 - May 2019 Junior Set Modeler
"Untitled My Little Pony Movie"
Boulder Media (Dublin, Ireland)
Sept. 2018 - April 2020 Environmental Modeler
“Plot Twist film”
- Modeling 3D assets, following the style and overall visual of the concept art
A project that is coming together through Artella. Working with a team of artists in their personal time to make this project come to fruition
Nov. 2016 - Nov. 2017 3D Modeling and Texture Artist
Arx Anima (Vienna, Austria)
- Modeling 3D assets, following the style and overall visual of the concept art (Modo and Maya)
- Rigging of created assets to be used further in the production pipeline (Maya)
- Texturing the assets to match the style of the show and what the client requests (Photoshop and Mudbox)
Jan 2017 3D Modeler
IST Austria
- Modeling assets for a user study of software to help easily create 3D printed objects with moving parts and the mechanism in one go. It was presented at SIGGRAPH 2017.
July. 2016 – Aug. 2016 3D Modeling Artist
The Digital Animation & Visual Effects School
- Modeling a great variation of CG objects to be used in the production pipeline.
Both Hard Surface and Organic models (Modo, Maya, Zbrush)
- Texturing of CG objects (Photoshop)
June 2015 – Aug. 2015 Motion graphic designer
RTL Netherlands (Hilversum, the Netherlands)
- Redesigning the visual branding of the TV station RTL 7
- Compositing commercials for RTL 5
- Responsible for creating an opening video for national press
- Managing interns and their tasks
Education
Sept. 2015 – Sept. 2016 The Digital Animation & Visual Effects School
VFX production diploma
Sept. 2010 – April 2015 The Hague University of Applied Sciences
Bachelor of Science
Minor 3D-Animation and Photography.
Skills
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Maya, Modo, Mudbox, ZBrush, Speed Tree
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Substance Painter, Substance Designer, Mari, Photoshop
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Nuke, After Effects, Mocha
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Linux, Macintosh and Windows OS
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Full bilingual English/Dutch (Native), German (basic speaking, writing/reading), French (basic writing/reading)